- a game where you don't kill stuff? revolutionary!
Nitpicks:
- since the game didn't say anything about movement keys i was stuck at the beginning for a bit wondering why Z wasn't working. Maybe I am just dumb, but adding the movement keys to the instructions wouldn't hurt just so we know we can move, because the beginning looks a bit like a visual novel screen.
-i know i'm a weirdo, but i'm on dvorak layout and the keys still use qwerty so it was a bit weird to control the Z and X. some engines like Godot use the "real" key instead of the "projected key" i would recommend that for games by default. not a big deal as won't affect most people
- i wasn't able to get out of the first room. probably my fault. not sure if it's control related or i'm just missing a part of the gameplay mechanics
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Big smiles :')
Cool Stuff:
- it's very cool you made it dual language.
- a game where you don't kill stuff? revolutionary!
Nitpicks:
- since the game didn't say anything about movement keys i was stuck at the beginning for a bit wondering why Z wasn't working. Maybe I am just dumb, but adding the movement keys to the instructions wouldn't hurt just so we know we can move, because the beginning looks a bit like a visual novel screen.
-i know i'm a weirdo, but i'm on dvorak layout and the keys still use qwerty so it was a bit weird to control the Z and X. some engines like Godot use the "real" key instead of the "projected key" i would recommend that for games by default. not a big deal as won't affect most people
- i wasn't able to get out of the first room. probably my fault. not sure if it's control related or i'm just missing a part of the gameplay mechanics
Thanks for sharing!
Boas observações. Pensei que o excesso de instruções poderia acabar irritando alguns jogadores, mas vou adicionar suas sugestões. Obrigado!
Awww this is so wholsome!
Obrigado por ter gostado!
Ideia e arte muito fofas!
Very cute idea and art!
Obrigado!